Escape/Landing Pods
Attention. Hull failure imminent. All personel abandon ship.
Emergency Drop Pods
Cost ☐3
8 person sized drop pods that can be used one time each to land on a planet the ship is in orbit of. The pods are inaccurate and cannot be steered. Use in case of emergency (or if you want to hurl towards a planet at terminal velocity). It costs ☐2 to restock all 8 drop pods.
Landing Pods
Cost ☐4 ♢1 ⚡1
10 landing pods that fall fast and eject the occupant for combat quickly after landing. Pick a spot to land on the ground, and you can steer the pod to that exact spot, knocking back any who are adjacent to the pod when it lands. In a pinch it can be piloted clumsily in space, having 1 day of life support capabilities. The design is more streamlined, so it is only ☐1 to restock all 10 pods.
Transport Rockets
Cost ☐6 ♢2 ⚡1
3 rockets that can hold up to 4 people each. They land vertically and can relocate elsewhere or fly back to the ship using 💧1 out of its internal reserve of 3💧, taking a minute to calculate its flight path. If they are destroyed or misplaced, they can be rebuilt for ☐1 per rocket.