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Aeroponics

Crew Facilities Cultivation

Cost ☐4 ♢2 ⚡2 Using precise growing techniques, enough food can be grown here to sustain the who...

Updated 10 months ago by MeowMixer5

Growbeds

Crew Facilities Cultivation

Cost ☐3 ♢1 ⚡1 Some space to cultivate and grow a variety of plants for crafting or for eating. F...

Updated 10 months ago by MeowMixer5

Landing Pods

Crew Facilities Escape/Landing Pods

Cost ☐4 ♢1 ⚡1 10 landing pods that fall fast and eject the occupant for combat quickly after lan...

Updated 10 months ago by MeowMixer5

Emergency Drop Pods

Crew Facilities Escape/Landing Pods

Cost ☐3 8 person sized drop pods that can be used one time each to land on a planet the ship is ...

Updated 10 months ago by MeowMixer5

Holographic Targets

Crew Facilities Training

Cost ☐4 ♢2 ⚡2 Holographically projected targets show weak points and simulate damage taken. Gett...

Updated 10 months ago by MeowMixer5

Range & Gym

Crew Facilities Training

Cost ☐3 ⚡1 Simple firing range with armored dummies of various species and 0-G gym. Getting a fe...

Updated 10 months ago by MeowMixer5

Surgery Room

Crew Facilities Medbays

Cost ☐5 ♢1 ⚡1 A room for doing surgeries, allowing the installation of bionics without a require...

Updated 10 months ago by MeowMixer5

Cots & First Aid

Crew Facilities Medbays

Cost ☐3 ⚡1 Simple cots to rest up in, as well as first aid equipment such as bandages and AEDs. ...

Updated 10 months ago by MeowMixer5

Hallway

Structural Modules Flooring

Costs ☐1 A simple hallway. Allows mechs to travel on the inside of the ship. Can be placed a...

Updated 10 months ago by MeowMixer5

Mag Plate With Automatic Clamps

Structural Modules Flooring

Costs ☐2 Allows mechs and people to treat outer space as normal terrain movement-wise. Also pr...

Updated 10 months ago by MeowMixer5

Transit Rail

Structural Modules Flooring

Costs ☐3 A rail tile that allows allied people or mechs to travel twice as fast while on them....

Updated 10 months ago by MeowMixer5

Magnetic Plating

Structural Modules Flooring

Costs ☐1 Allows mechs and people to treat outer space as normal terrain movement-wise. Can onl...

Updated 10 months ago by MeowMixer5

Thruster (Combustion/Ion)

Essential Modules Drives & Thrusters

Combustion Thruster Cost ☐2 (💧1 when fired) Power: 2 Ion Thruster Cost ☐2 ⚡2 Power: 1 As long...

Updated 10 months ago by MeowMixer5

Fuel Tank

Essential Modules Drives & Thrusters

Cost ☐5 Stores 💧5 A reserve fuel tank for all of your fuel storing needs. Is flammable and expl...

Updated 10 months ago by MeowMixer5

Breaker Room

Essential Modules Reactors

Cost ☐1 ♢1 A room full of breaker panels. A person inside the breaker room can toggle power flow...

Updated 10 months ago by MeowMixer5

Evasive Maneuver Rules

Essential Modules Steering

When a long range attack of some sort is incoming, the pilot may choose to engage in an evasive m...

Updated 10 months ago by MeowMixer5

Individual Rooms

Crew Facilities Quarters

Cost ☐6 ⚡1 Now you can really unwind! Personal rooms allow you to gain your class' hit die as te...

Updated 10 months ago by MeowMixer5

Basic Bunks

Crew Facilities Quarters

Cost ☐2 ⚡1 Some basic bunks in a room, allowing for (mostly) comfortable sleep while aboard the ...

Updated 10 months ago by MeowMixer5

Atomic Reassembler

Crew Facilities Crafting

Cost ☐12 ♢3 ⚡3 A high-tech atomic reassembler allows for fine manipulation of materials. Can tur...

Updated 10 months ago by MeowMixer5

Fabricator

Crew Facilities Crafting

Cost ☐7 ♢1 ⚡2 A 3D fabrication printer and more advanced tools let you craft more complex and la...

Updated 10 months ago by MeowMixer5